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Writer's pictureCallie van der Merwe

What Does Designing for Human Behaviour Mean?

Designing for Human Behaviour.

Part 4

Designing for Human Behaviour.   Part 3  Designing for Human Behaviour. What is Design then? It's about understanding the problem, immersing in empathy, and finding solutions tailored to human nature. From Problem to Solution  As we established yesterday, design is not a stage of a project. It’s the beginning, the middle, and the end, and some would argue that there is never any end. The exact meaning of the word "design," however, depends on the context and can mean different things. There are many forms of design, but every type exists to solve problems. To solve problems, you must first see them, and to see them, you need to collect all the data. That’s when real problem-solving, and thus real design, starts. It's neither art nor science but a careful blend of the two.  “Design is a solution to a problem. Art is a question to a problem.” – John Maeda  Unlike art, design doesn’t need to be original. Designers are not inventors—they are problem solvers. For every problem, there are often many tried and tested solutions, whether inside or outside your design category. Design can be styled for broader or lesser visual appeal, and this holds true for furniture, architecture, a space, an object, and user interfaces.  So how does one go about problem-solving?  It starts with understanding the problem first. Why does the problem exist, and is it worthy of a solution? Can it be solved with existing solutions, or does it require a new approach? The answer lies partly in empathy—immersing oneself deeply enough, long enough, and sincerely enough into the problem to understand the true responsibility and opportunity at hand. A problem can only be solved when one starts asking the right questions. New approaches should only be implemented if you are 100% convinced that existing ones won't work.  With this understanding, one must also be mindful that human behaviour is difficult to change. The best design solutions are found in designing for how humans behave naturally in a specific context. Designing for human behaviour is, therefore, almost always better than designing for behavioural change.  What does designing for human behaviour mean?  More in the next Article.
 

Designing for Human Behaviour: Crafting Solutions that Align with Natural Human Actions and Optimizing Environments for Interaction.


Let's start with the definition of Human Behaviour: “Human behaviour is a function of the actions and attitudes of people within an environment.” What is an action? An action “is a sensory and cognitive process that is measurable and observable.” What is an attitude? “An attitude is an emotive and intuitive response that requires relationship and story” (Piaget’s theory of cognitive development). And what is the environment? It’s the circumstances, objects, or conditions by which one is surrounded.


By looking directly at people's actions and attitudes, a correlation can be drawn, and patterns can be observed and measured within specific environments. Most of these patterns are influenced by culture, ergonomics, economics, and the herd effect of others within the same environment. Designing for Human Behaviour, therefore, means designing for the patterns users are accustomed to within specific environments.


“It is not enough that we build products that function, that are understandable and usable. We also need to build products that bring joy and excitement, pleasure and fun, and, yes, beauty to people’s lives.” – Norman

Every time you expose a user to a new, innovative, ground breaking, or unorthodox pattern—whether it's a new type of restaurant, a new office environment, a new way of driving, or a new computer interface—you risk losing them. Not because people can’t understand them, but because they trust the familiar more than the unknown. In a world of information overload, these cognitive biases are shortcuts that help us get through the day. Breaking that pattern comes with a high risk of rejection. There are many examples.


Think about 3D TV: after the success of 3D movies like Avatar in 2009, 3D TV was predicted to take over, but it flopped. Similarly, smart refrigerators that could order food online and self-balancing scooters like the Segway never became the game-changers they were expected to be.


Of late, there’s a revisit of the idea of “Automat” restaurants, where post-COVID-19 measures seek to reduce exposure between people. This concept involves serving food via conveyors, robots, or vending slots. Interestingly, the first Automat restaurant opened in Philadelphia in 1888, with Horn and Hardart operating out of 150 locations before its decline and eventual closure in 1991.


At its core, people hardly ever choose a restaurant based solely on the food. It's about the entire experience. Don’t get me wrong—food is important—but in today’s age of transparency and accessibility, it’s a passport factor.


Restaurants are highly emotional and social spaces and the only form of design that engages all Five Human Senses: sight, sound, touch, taste, and smell. Understanding and framing all those senses almost always results in highly stimulating and successful environments. Additionally, a successful social space will be attentive to ergonomics (our ideal relationship to and interaction with objects around us based on our physical and mental condition) and proxemics (our ideal relationship between people and the space around us based on emotional conditioning). The success of one restaurant over another almost always comes down to which is more sensitive to natural, desired, and predictable human behaviour.



The complexity of Designing for Human Behaviour.

More in the next Article.


 
COOOP. Design for Behaviour.  COOOP Design Studio is an award-winning design collective of Architects, Interior Architects, Engineers and  Service Providers under the creative and technical direction of Callie van der Merwe, Marcus Wilkins, Roberto Zambri & Calvin Janse van Vuuren

We apply predictive human behavioural knowledge to design and curate 

highly successful social spaces within the built environment.



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​​​​​​​© 2022 COOOP ™.  All rights reserved. 

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